XR4Human at NEM Summit 2025! Posted on October 30, 2025November 25, 2025 by xr4human_admin ΝΕΜ Summit 2025 welcomed i-Game Project, the ALFIE project, and the XR4Human Project during the panel discussion “Media Tools, Services, Standards, and Methodologies for an Inclusive XR Media Europe.”Rosemarie de la Cruz Bernabe, co-coordinator of XR4Human, delivered an inspiring talk on XR technologies, highlighting the importance of aligning virtual worlds with human-centric values and ethical practices as described in the Code of Conduct For those who couldn’t attend, you can find her full presentation on Zenodo: https://zenodo.org/records/17432099
XR4Hunan at the Nordic VR Forum 2025 Posted on October 28, 2025November 28, 2025 by xr4human_admin XR4Human member Ieva Krastina contributed to the Nordic VR Forum 2025 today with a talk on “The Role of Human Vision in Virtual Reality.” Her presentation explored how human vision, including eye coordination and depth perception, influences how we navigate and interact in immersive 3D environments.
The EU’s strategic role in virtual worlds: Innovation, investment and global dependencies Posted on October 10, 2025November 28, 2025 by xr4human_admin Read the publication here: https://digital-strategy.ec.europa.eu/en/news/eus-strategic-role-virtual-worlds-innovation-investment-and-global-dependencies
Ethics at the core of XR: The XR4Human Conference Posted on October 9, 2025November 28, 2025 by xr4human_admin We successfully held the XR4Human Code of Conduct Conference, an important step forward in shaping how XR can be developed and used responsibly. The conference focused primarily on the XR4Human Code of Conduct, presenting its structure, purpose, and role in guiding responsible XR development and deployment across Europe. Discussions explored industry stakeholders’ responses to the Code, as well as the accompanying interoperability guidelines. The programme also showcased the tools and methodologies developed within the project to support the Code’s practical implementation. A central part of the conference was how these tools have already been used to enable self-assessment by developers whose applications are currently hosted in the Experience Library (EL). The conference featured contributions from a broad range of stakeholders, including a representative of the European Commission, external invited speakers from industry, foundations, academia and members of the XR4Human consortium who presented project outcomes and insights. In addition, selected SMEs delivered five-minute pitches, providing visibility for innovative actors and helping bridge the gap between research, policy, and industry.
XR4Human Rating Repository is here! Posted on October 3, 2025December 12, 2025 by xr4human_admin Discover the XR4Human Rating Repository!After three years of research and collaboration, the XR4Human 𝗥𝗮𝘁𝗶𝗻𝗴 𝗥𝗲𝗽𝗼𝘀𝗶𝘁𝗼𝗿𝘆 is here and brings together all the project’s key outcomes! It is designed to be 𝘂𝘀𝗲𝗿-𝗳𝗿𝗶𝗲𝗻𝗱𝗹𝘆, 𝗿𝗲𝗮𝗱𝗮𝗯𝗹𝗲, 𝗮𝗻𝗱 𝗿𝗲𝗮𝗱𝘆 𝘁𝗼 𝘂𝘀𝗲 for anyone working with immersive technologies.At its core lies the 𝗫𝗥𝟰𝗛𝘂𝗺𝗮𝗻 𝗖𝗼𝗱𝗲 𝗼𝗳 𝗖𝗼𝗻𝗱𝘂𝗰𝘁, designed to guide developers in implementing responsible, inclusive, and ethical practices throughout all stages of XR development and deployment.Alongside the Code of Conduct, the repository offers a 𝗨𝘀𝗲𝗿 𝗚𝘂𝗶𝗱𝗲 𝗥𝗮𝘁𝗶𝗻𝗴 𝗦𝘆𝘀𝘁𝗲𝗺, 𝘀𝘁𝗲𝗽-𝗯𝘆-𝘀𝘁𝗲𝗽 𝗶𝗻𝘀𝘁𝗿𝘂𝗰𝘁𝗶𝗼𝗻𝘀, 𝗮𝗻𝗱 𝗽𝗿𝗮𝗰𝘁𝗶𝗰𝗮𝗹 𝘁𝗼𝗼𝗹𝘀, making it easy to apply the Code in 𝗿𝗲𝗮𝗹-𝘄𝗼𝗿𝗹𝗱 𝗽𝗿𝗼𝗷𝗲𝗰𝘁𝘀. It also consolidates three years of XR4Human research and outputs, all in one 𝗮𝗰𝗰𝗲𝘀𝘀𝗶𝗯𝗹𝗲 𝗽𝗹𝗮𝗰𝗲.Explore the repository here: https://xr4human.eu/rating-repository/ https://xr4human.eu/rating-repository/ Stay tuned for upcoming updates and expanded content, as we continue to enhance this toolkit to support ethical, inclusive, and responsible XR practices across Europe and beyond.