Guiding prompts by XR4Human

The XR4Human project focused on human-centric XR technology, design principles and ethical frameworks, provides a rich collection of deliverables that can significantly enhance your internal knowledge ecosystem.

We’ve compiled a series of guiding prompts designed for use with any large language model (LLM) of your choice. These prompts support exploratory analysis, structured knowledge extraction, cross-document synthesis, and integration with your proprietary datasets.

Important Announcement: UnitedXR Europe 2025 🌍

We are pleased to announce that Prof. Rosemarie de la Cruz Bernabe, co-coordinator of the XR4Human Project, will join Valentino Megale, Jose Ferrer Costa, and Gabriel Cerra for the panel:

Beyond the Pilot: Scaling XR in Real-World Clinical Settings

Date: December 8, 2025
Time: 16:00 – 16:55
Location: MDLP, Track Room 2
Track: Healthcare, Pharma & Wellbeing

This panel will explore practical strategies for taking XR innovations from research pilots to real-world clinical applications, providing valuable insights for professionals in healthcare, pharma, and wellbeing sectors.

Full agenda: https://unitedxr.eu/agenda

A Human-Centered Approach to XR: XR4Human Code of Conduct

The XR4Human Code of Conduct outlines the ethical responsibilities of everyone involved in the creation, deployment, and governance of immersive and extended reality (XR) technologies—including VR, AR, MR, and emerging future systems.

Developed in consultation with academics, developers, and governmental stakeholders, the Code reflects a shared commitment to:

  • Respect for human rights
  • Protection of user privacy
  • Promotion of accessibility and inclusivity
  • Safeguarding the mental, physical, and social well-being of users

It applies to designers, developers, providers, and all XR industry actors across the full lifecycle of immersive technologies.
Its principles offer clear guidance for building XR experiences that are ethical, human-centered, safe, and aligned with fundamental rights standards.

A step forward in ensuring XR evolves responsibly—putting people first.

Putting the XR4Human Code of Conduct into Practice

The XR4Human project is committed to ensuring that immersive technologies are developed ethically, inclusively, and with full respect for human rights. While the XR4Human Code of Conduct provides a comprehensive framework for responsible XR design, what truly matters is how its principles translate into real-world practice.

We highlight two practical examples, also hosted in the XR4Human Library, that bring these principles to real – world applications:
Nevrolens Augmented Reality and VR4VET Blue Sector App

Watch these videos, which demonstrate the accessibility and inclusion features of the two applications, developed in line with the guidelines of the XR4Human Code of Conduct provided in the Code of Conduct of the XR4Human project.

Nevrolens Augmented Reality

VR4VET Blue Sector App

Translating Principles Into Actionable Design

Both applications demonstrate how the guidelines of the XR4Human Code of Conduct can be applied directly during the design and development of XR technologies. They show how principles such as accessibility and inclusion can move beyond theoretical recommendations and become tangible features that improve user experience for diverse audiences.

The Code of Conduct is a practical tool that can guide the development of immersive technologies toward safer, more inclusive, and ethically aligned solutions.

By embedding its principles into real applications, developers and designers can ensure that XR innovation serves people first, supporting equity, safety, and meaningful participation for all users.

New gateway to the XR4Human Code of Conduct

Are you a designer or developer of immersive technologies?
This Code of Conduct is made for you and now it’s available through a brand-new, more accessible gateway.

The Code applies to all XR industry stakeholders across the entire lifecycle of immersive technologies.
Its principles provide clear, actionable guidance for creating XR experiences that are ethical, inclusive, safe, and fully aligned with human rights standards.

Visit the XR4Human Code of Conduct featured on the homepage of this website and start putting it into practice today!

Listen to the Podcast: Accessibility, inclusivity, and interoperability in XR

A big thank you to Justin Baillargeon, (Dr. VR) for the excellent series of four conversations from Stereopsia Europe 2024!
Among the particularly insightful episodes, you can also listen to our XR4Human Project coordinators, Prof. Rigmor Baraas and Prof. Rosemarie de la Cruz Bernabe, discussing ethical frameworks, accessibility, and Europe’s leadership in human-centred immersive innovation.

XR4Human at NEM Summit 2025!

ΝΕΜ Summit 2025 welcomed i-Game Project, the ALFIE project, and the XR4Human Project during the panel discussion “Media Tools, Services, Standards, and Methodologies for an Inclusive XR Media Europe.”
Rosemarie de la Cruz Bernabe, co-coordinator of XR4Human, delivered an inspiring talk on XR technologies, highlighting the importance of aligning virtual worlds with human-centric values and ethical practices as described in the Code of Conduct
For those who couldn’t attend, you can find her full presentation on Zenodo:

https://zenodo.org/records/17432099

Ethics at the core of XR: The XR4Human Conference

We successfully held the XR4Human Code of Conduct Conference, an important step forward in shaping how XR can be developed and used responsibly.

The conference focused primarily on the XR4Human Code of Conduct, presenting its structure, purpose, and role in guiding responsible XR development and deployment across Europe. Discussions explored industry stakeholders’ responses to the Code, as well as the accompanying interoperability guidelines. The programme also showcased the tools and methodologies developed within the project to support the Code’s practical implementation.

A central part of the conference was how these tools have already been used to enable self-assessment by developers whose applications are currently hosted in the Experience Library (EL).

The conference featured contributions from a broad range of stakeholders, including a representative of the European Commission, external invited speakers from industry, foundations, academia and members of the XR4Human consortium who presented project outcomes and insights. In addition, selected SMEs delivered five-minute pitches, providing visibility for innovative actors and helping bridge the gap between research, policy, and industry.

XR4Human Rating Repository is here!

Discover the XR4Human Rating Repository!
After three years of research and collaboration, the XR4Human 𝗥𝗮𝘁𝗶𝗻𝗴 𝗥𝗲𝗽𝗼𝘀𝗶𝘁𝗼𝗿𝘆 is here and brings together all the project’s key outcomes! It is designed to be 𝘂𝘀𝗲𝗿-𝗳𝗿𝗶𝗲𝗻𝗱𝗹𝘆, 𝗿𝗲𝗮𝗱𝗮𝗯𝗹𝗲, 𝗮𝗻𝗱 𝗿𝗲𝗮𝗱𝘆 𝘁𝗼 𝘂𝘀𝗲 for anyone working with immersive technologies.
At its core lies the 𝗫𝗥𝟰𝗛𝘂𝗺𝗮𝗻 𝗖𝗼𝗱𝗲 𝗼𝗳 𝗖𝗼𝗻𝗱𝘂𝗰𝘁, designed to guide developers in implementing responsible, inclusive, and ethical practices throughout all stages of XR development and deployment.
Alongside the Code of Conduct, the repository offers a 𝗨𝘀𝗲𝗿 𝗚𝘂𝗶𝗱𝗲 𝗥𝗮𝘁𝗶𝗻𝗴 𝗦𝘆𝘀𝘁𝗲𝗺, 𝘀𝘁𝗲𝗽-𝗯𝘆-𝘀𝘁𝗲𝗽 𝗶𝗻𝘀𝘁𝗿𝘂𝗰𝘁𝗶𝗼𝗻𝘀, 𝗮𝗻𝗱 𝗽𝗿𝗮𝗰𝘁𝗶𝗰𝗮𝗹 𝘁𝗼𝗼𝗹𝘀, making it easy to apply the Code in 𝗿𝗲𝗮𝗹-𝘄𝗼𝗿𝗹𝗱 𝗽𝗿𝗼𝗷𝗲𝗰𝘁𝘀. It also consolidates three years of XR4Human research and outputs, all in one 𝗮𝗰𝗰𝗲𝘀𝘀𝗶𝗯𝗹𝗲 𝗽𝗹𝗮𝗰𝗲.
Explore the repository here: https://xr4human.eu/rating-repository/

https://xr4human.eu/rating-repository/


Stay tuned for upcoming updates and expanded content, as we continue to enhance this toolkit to support ethical, inclusive, and responsible XR practices across Europe and beyond.

EuroXR 2024 Highlights

Discover the EuroXR 2024 Proceedings and the XR4Human Poster!

We’re excited to invite you to explore the EuroXR 2024: Proceedings of the 21st EuroXR International Conference, a rich collection of cutting-edge research, innovations, and insights shaping the future of extended reality across Europe and beyond.

While you’re visiting, don’t miss the XR4Human poster featured at the conference. It highlights our mission to advance human-centred XR technologies and showcases the latest progress from our community.

👉 Read the EuroXR 2024 Proceedings and visit the XR4Human poster to learn more about our work and ongoing contributions to the XR ecosystem.https://publications.vtt.fi/pdf/technology/2024/T432.pdf

Discover & Contribute to the XR4Human Experience Library!

The XR4Human Experience Library is growing, and we’re inviting you to be a part of it!
Are you a creator, researcher or enthusiast passionate about immersive experiences? Now is your chance to showcase your work!

✔️ Share your immersive application with a broader audience
✔️Connect with a thriving community of XR innovators
✔️Inspire & educate users through impactful experiences

Explore the Library Key features and…

submit your application according to the criteria

Explore the XR4Human Forum in a new way!


The XR4Human Project and XR4Human Forum now has a dedicated exploration space on Arrival.Space.
This immersive environment offers an interactive overview of the conversations and ideas shaping the XR4Human Project.
Whether you’re already part of the XR4Human Forum or just getting to know the initiative, this space serves as a useful entry point.

Visit the space: https://live.arrival.space/xr4human?gate=b9a67fa0-00ce-401d-94c2-4045c4aaec35

https://live.arrival.space/xr4human?gate=b9a67fa0-00ce-401d-94c2-4045c4aaec35



Publication alert: XR4Human Chapter on the Ethics of XR & AI

We are excited to announce a chapter written as part of XR4Human Project by Leon Kester, Bart Wernaart and Nadisha Marie Aliman.
The chapter, entitled ‘The Moral Programming of XR, and what we can learn from the AI experience’ is contained in the eBook Moral Design and Green Technology and is available here.
Read & share: https://brill.com/edcollchap-oa/book/9789004730779/BP000012.xml

Join the XR4HUMAN Code of Conduct Conference!

XR technologies are rapidly transforming the way we work, learn, and connect. However, with this transformation comes the responsibility to ensure immersive technologies align with human-centric values and ethical practices.

The XR4HUMAN Code of Conduct Conference invites SMEs, researchers, developers, industry stakeholders, and policymakers to co-create a responsible future for XR in Europe.

Why this conference matters

As XR moves toward mainstream adoption, challenges around interoperability, privacy, safety, accessibility, and ethical development are at the forefront. The XR4HUMAN project has developed a Code of Conduct and Interoperability Guidelines to support the XR ecosystem in addressing these challenges effectively.

This conference is not just a presentation of results but a collaborative event where your insights and needs will help shape actionable next steps for responsible XR adoption.


What to expect

Keynote Talks
Hear from leading voices, including the European Commission, on the policy landscape and the importance of responsible XR development.

Presentation of XR4HUMAN Results
Gain insights into the Code of Conduct, Policy Roadmap, Interoperability Guidelines, and the XR Experience Library, designed to support XR developers, SMEs, and researchers.

Stakeholder 5-Minute Pitches
XR stakeholders will have the opportunity to deliver 5-minute pitches, sharing perspectives on how the Code of Conduct and Interoperability Guidelines can align with practical business and development needs.

Panel Discussion with Experts
Engage in a dynamic discussion with experts from Siemens AG, XR4HUMAN, and the wider XR community to address opportunities and barriers in building responsible XR.

Networking Opportunities
Connect with XR developers, researchers, SMEs, policymakers, and industry leaders to explore collaborations and community building within the XR ecosystem


Why you should attend

  • Shape the future of ethical, interoperable, and human-centric XR in Europe.
  • Ensure your SME or XR project aligns with emerging policies and guidelines.
  • Connect with potential partners and stakeholders to advance your XR initiatives.
  • Contribute to a community working toward a responsible XR ecosystem.

Register now

Secure your place at the XR4HUMAN Code of Conduct Conference by scanning the QR code on the event visual or using the link: https://docs.google.com/forms/d/e/1FAIpQLSdJ9fmiZQFAdm0sHj_lyWHAkTO7P3AQgiFITsz8EKxJjYwJ7g/viewform

Exploring Human-Centered VR at XRM 2025

We’re pleased to share that Ieva Krastina from the XR4Human Project team will take part in the International XR-Metaverse Conference 2025 in Maastricht (25–27 June).
Her work explores the interaction between human vision and VR technologies, contributing to discussions on user perception and immersive design.
Hosted by IAITI (International Association of Immersive Technology Innovation), XRM2025 brings together leading voices from industry and academia to showcase the latest trends in XR and the metaverse.
Visit the XR-Metaverse Conference’s website for more details: https://www.xrm2025.com/about-the-conference

Explore the Future of Virtual Worlds with the EU Virtual Worlds Toolbox


The Virtual Worlds Toolbox, developed by the European Commission with contributions from the XR4Human Project, is a dynamic, evolving guide that sheds light on the virtual worlds shaping Web 4.0. This toolbox was created in response to citizen feedback and aims to empower users by offering clear, accessible information on rights, responsibilities, and safety in these emerging digital spaces.
💡 Whether you’re wondering:
👥 Who will I meet in virtual worlds?
🎮 What can I do there?
🛡️ How do I protect myself?
📜 What are my rights?
🧠 What about intellectual property?
🧒 What protections exist for children and workers?
🔐 How is data privacy handled?
—this toolbox has the answers.

https://digital-strategy.ec.europa.eu/en/policies/virtual-worlds-toolbox

The XR4Human project at EQUIP 2025!

Prof. Rosemarie de la Cruz Bernabe, co-coordinator of the XR4Human Project, recently gave a keynote at the 66th EQuiP WONCA Europe Conference on “The Impact of Digitalisation and Artificial Intelligence in Family Medicine.”
Her talk “Ethical Governance of AI in Medical-Related Research in LMICs: The Case of the Use of Extended Reality Technologies (XR-AI),” addressed the growing role of XR and AI technologies in medical training, diagnostics, surgery, and rehabilitation, especially in low- and middle-income countries (LMICs).
She highlighted risks and harms of XR Tech in Medical-Related Research In LMICs and outlined recommendations for responsible, inclusive, and human-centered governance of XR-AI systems to ensure their benefits are equitably realised.
For more details, please see her presentation to ZENODO: https://zenodo.org/records/15433807

Guidance or Governance?

In the final session of the Deep Dive Discussion, Alina Kadlubsky and Dr. Lene Aarvelta Hagen will explore how the XR4Human Code of Conduct empowers creators make ethical, human-centred choices in immersive and virtual worlds.
📅 29 April | 15:00 CET
🎤 Hosted by Michael Barngrover
💬 Join the discussion in the XR4Human Forum: https://forum.xr4human.eu/c/xr-code-of-conduct/6

Watch the session here: https://www.linkedin.com/events/7313524939150491648/

The Language of Ethics in Deep Dive Discussion by XR4Europe

Attend this discussion on the XR4Human Code of Conduct, where Alina Kadlubsky and Cristiana Voinov will explore the challenge of choosing language that resonates — and works — across diverse XR communities.
They will unpack how the draft Code was shaped, how terms were tested, and what it means to write ethical guidance that’s both clear and flexible.
🎙️ Hosted by Michael Barngrover of XR4Europe, this session is a must for anyone involved in standards, design frameworks, or responsible tech development in immersive spaces.
📅 Date: 22 April
⏰ Time: 15:00 CET

Watch the discussion here: https://www.linkedin.com/events/7313521359827947520/


What Guides Ethical XR?

As extended reality technologies become increasingly embedded in our lives, the question of how to design these virtual spaces responsibly is more urgent than ever. What values should guide creators? Who decides what’s ethical in XR — and how do we move from abstract principles to real-world impact?

Yesterday, XR4Europe’s Michael Barngrover hosted an insightful discussion featuring
Shereen Cox, PhD (University of Oslo) and Dr Lene Aarvelta Hagen (University of South-Eastern Norway), exploring the evolving XR4Human Code of Conduct.

This live conversation unpacked:

  • The foundational principles behind the Code
  • The tension between high-level ethics and actionable guidelines
  • The role of such a document in a fast-changing, global XR ecosystem

This was the first in a three-part series of live sessions designed to illuminate the work and thought behind the XR4Human Code of Conduct — a resource built to support XR developers in making informed, ethical decisions.


Watch the live discussion

Read and comment on the current draft of the Code of Conduct

Join the online discussion in our forum

Let’s build virtual worlds with human values at the core.

The XR4Human educational video for responsible use and development of XR technologies.

We are thrilled to announce the release of three educational videos as part of the XR4Human project!

The development of these educational materials is a core component of our mission to enhance the quality and safety of XR experiences for end users. These resources aim to empower European citizens by providing clear and accessible information about XR applications, helping users make informed choices tailored to their specific needs.

By raising awareness and deepening understanding of immersive technologies, we hope to equip users with the knowledge they need to navigate digital environments safely and responsibly.

About the Videos:

1️⃣ Foundational knowledge

  • This video provides viewers with a foundational understanding of XR technologies. It begins by defining the various types of XR—Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)—and explaining how these relate to one another.
  • Additionally, it delves into the technological developments that enable immersive experiences, offering an accessible overview of the building blocks behind XR.

2️⃣ Ethical and practical risks in XR

  • The second video focuses on raising awareness of the ethical and practical risks associated with XR technologies. It addresses critical topics such as:
    • Data privacy risks from tracking and data collection.
    • Accessibility challenges faced by different social groups.
    • Interoperability issues across XR platforms

3️⃣ Best practices for responsible XR use

  • The third video highlights the best practices proposed by XR4Human and introduces the principles shaping our code of conduct.
  • It provides practical examples from the XR4Human Library that showcase adherence to ethical standards.
  • The objective is to advocate for responsible use of XR, offering viewers practical strategies and actionable guidelines to make informed and safe choices when engaging with immersive technologies.

The content is systematically structured to guide viewers from basic concepts to real-world applications, ensuring that the information is accessible to everyone, regardless of their level of familiarity with XR.

Check out our videos here:

Shaping the Ethical Future of XR: Join Us at Stereopsia!

Ethics and Innovation in XR: Workshops You Don’t Want to Miss!

Join us on 9 December for two groundbreaking XR4HUMAN workshops that focus on advancing ethical, human-centered development in XR technologies. These sessions are your chance to contribute to shaping a responsible and collaborative XR ecosystem.

Workshops:

1. INTEGRATING ETHICS INTO XR: A EUROPEAN CODE OF CONDUCT FOR RESPONSIBLE DESIGN

In this interactive session, we’ll present a draft European Code of Conduct aimed at embedding ethical practices into XR design and production processes.

  • Led by experts: Rosemarie de La Cruz Bernabe and Rigmor Baraas
  • What to expext:
    • Breakout discussions to critically assess the Code of Conduct
    • Opportunities to provide expert feedback
    • A plenary session to synthesize ideas and contribute to ongoing conversations about responsible XR practices
      🔗 Learn More

2.INTEROPERABILITY: CO-CREATING SOLUTIONS WITH EUROPEAN SMES

This session will focus on interoperability, the backbone of a future where humans and machines collaborate seamlessly.

  • Organised by: XR4HUMAN and OPENVERSE
  • What to expect:
    • Strategies for aligning technology, production processes, and data formats
    • Insights into co-created solutions with European SMEs to foster interconnected, human-centered XR ecosystems
      🔗 Learn More

Why These Workshops Matter
These sessions explore critical aspects of XR development—ethics and interoperability—ensuring that emerging technologies remain human-centered, responsible, and collaborative.

Important Note: Registration is required for workshops.
👉 Register Now

Join us to be part of the solution and contribute your voice to the ethical evolution of XR technologies.

XR4Human General Assembly: Fostering Ethical XR Development

The XR4Human Project recently held its General Assembly in Athens, bringing together partners to evaluate progress and plan the project’s next phases. Over two productive days (November 13–14, 2024), WP leaders presented significant milestones across key areas such as interoperability, ethical frameworks, and user-rating system. A notable highlight was a workshop focusing on risk of harm descriptors/categories for developers, led by Lene Aarvelta Hagen, Shereen Cox, and Cristiana-Anca Voinov, emphasizing the project’s dedication to ethical practices in XR technologies.

The Advisory Board, with insights from Christine Perey, Theo Karapiperis, and Alexei Grinbaum, offered invaluable guidance, particularly during discussions about aligning diverse perspectives and shaping the project’s final deliverables. Key sessions included the development of the Code of Conduct, the rating system, and a sustainable Experience Library, ensuring XR4Human’s work remains impactful and relevant.

As the project enters its final year, priorities include a comprehensive stakeholder engagement strategy, preparations for the final conference, and finalizing critical outputs such as the Policy Roadmap, the XR Code of conduct and Interoperability Guidelines.

Stay tuned for exciting updates as XR4Human continues its mission to pave the way for responsible XR technologies!

XR4Human Project at the 14th ERION (EARMA) meeting in Barcelona

Dr. Shereen Cox, represented the XR4Human Project at the 14th ERION (EARMA) meeting in Barcelona, Spain, on October 30, 2024. Her insightful presentation, “Mapping of Ethical Issues in Extended Reality – A Scoping Review of Ethics Frameworks,” shed light on the complex ethical considerations surrounding XR technologies and highlighted the importance of structured frameworks in guiding responsible development of XR technologies.
This year’s meeting, hosted by Barcelona Institute for Global Health (ISGlobal), centered around the theme: Artificial Intelligence and Ethics: The Big Wave.

Privacy in XR: We Need Your Input!


XR technologies gather sensitive data like eye movements and facial expressions, raising crucial privacy concerns. Are current frameworks like GDPR enough to protect users, or do we need XR-specific measures?
Share your thoughts on data protection in XR: Join the discussion
We kindly ask for your contribution to the discussion before the end of October.
Important Clarification:
To participate in the XR4Human Forum, you need an XR4Europe account, which is free to create.

If you already have an account, simply log in via the “Login” button at the top right corner of the screen. This will take you to the XR4Europe sign-in page.

If you don’t have an account, follow the provided link to register: Become a member
👉 You are also welcome to share your thoughts directly in the comments section of the related LinkedIn post

The XR4Human workshop on European Code of Conduct for XR.

During our recent workshop, a major focus was creating a unified vision for the Code of Conduct that will guide the ethical development and application of XR technologies across Europe. This vision is designed to offer practical direction, addressing every phase of XR’s journey—from its initial conception to its real-world implementation.

Central to this vision is the idea that XR technologies should contribute positively to society by prioritizing responsible and thoughtful innovation. This involves designing XR solutions that genuinely enhance people’s lives and place their well-being at the forefront.

The Code of Conduct aims to lay the groundwork for developing XR technologies that are fair, inclusive, and focused on human needs. It will ensure that these technologies address the diverse requirements of all involved, fostering a future where XR enhances equity, accessibility, and social responsibility.

For more details, please read the article written by Melissa Amorós Lark and Marco Correa Pérez (XR4Human partners at Leiden): https://www.leidenlearninginnovation.org/stories/building-ethical-xr-the-european-code-of-conduct/

As we continue refining this framework, we’re excited to share further progress and insights into building a responsible XR landscape!

XR4Human at the European Commission Conference!

The XR4Human Project was thrilled to participate in the European Commission’s conference, “European Research Area: Fostering Greater Integration. Advancing Competitiveness,” supported by INSPIRING ERA!

We proudly showcased our work through a poster presentation, highlighting our contributions to advancing research in XR Ethics. In addition to the presentation, we also participated in a fun and educational scavenger hunt, which provided both enjoyment and valuable insights.

As the event concluded, a key takeaway resonated with us: “Taking steps to grasp the momentum to change the landscape of ERA in partnership, unity, by securing and utilizing diversity.” This message continues to inspire us as we move forward, fostering collaboration and diversity to shape the future of research.

Navigating Ethical Challenges in Immersive Technologies: A Summary from Carlos

Carlos, our XR4Human avatar, shares insights from the XR4Human report on the ethical issues surrounding immersive technologies.

While these technologies offer immense societal benefits, they also come with significant risks, such as:

  • Physical and emotional harms (cyber sickness, addiction, social exclusion)
  • Financial and economic concerns (gambling, ownership issues)
  • Cultural harms (lack of representation)
  • Breaches of privacy and autonomy

To address these challenges, XR4Human project proposes solutions, including legislative measures, industry best practices, and user empowerment.

Watch the video 👇 and stay tuned stay tuned for our upcoming open-access publication!

Meet Lisa, the XR4HUMAN project avatar!

In the video, XR4HUMAN: Immersive technologies and its applications, Lisa explains the concept of extended reality (XR), which combines the physical world with digital elements using technologies.

Different types of immersive technologies are described:

  • Virtual Reality (VR)
  • Augmented Reality (AR)
  • Mixed Reality (MR)
  • Virtual Worlds

Lisa also describes the expansion of immpersive technologies beyond th military and gaming industries into sectors such as education, healthcare, tourism, and retail. Additionally, she emphasizes the XR4Human project’s mission to develop ethical guidelines for responsible development of XR technologies.

Watch the video and stay tuned for more updates:

New Experience Alert: WISOR Added to XR4HUMAN Library!

We’re excited to announce the addition of a new experience to the XR4HUMAN Library! Introducing WISOR, an open-source XR headset project that offers an affordable, end-to-end, and versatile solution for general-purpose use.

Why WISOR? WISOR aims to break barriers in XR technology by making it accessible and affordable for everyone. Say goodbye to expensive hardware and hello to a seamless, cost-effective, and interoperable XR experience. No sign-ups, no vendor lock-ins—just pure, ethical tech designed with users in mind.

Ethical and Non-Commercial The WISOR experience is fully aligned with our commitment to ethical guidelines in extended reality technology, ensuring it remains non-commercial and open for all.

Discover More Visit our Library today to explore the WISOR experience. Don’t miss the exclusive interview with one of its creators, available now on the Deep Dive Discussion implemented by Michael Barngrover from XR4Europe.

Discover the Latest from XR4Human

Take a look at the XR4Human poster by clicking here: XR4Human Poster and learn everything you need to know about our ongoing work in just a few minutes. Additionally, discover the two interactive platforms, we’ve created to keep the discussion around ethical issues of XR technologies vibrant and to exchange best practices.

Dive into the XR4Human Forum: https://community.xr4europe.eu/c/xr4human/9 and the XR4Human Experience Library: https://xr4human.eu/experience/

Highlights from Our Preconference Workshop and Poster Walk in WCRI 2024

We recently held a dynamic three-hour preconference workshop in Athens where we delved into crucial issues surrounding XR technologies. The discussions covered a range of important topics, including privacy, security, interoperability, and ethical concerns. The participants’ involvement was incredibly vibrant, contributing to a rich exchange of ideas and thoughtful reflections.

Beyond the workshop, we also made our presence felt during the poster walk. The XR4Human coordinator delivered a concise three-minute presentation, outlining our current efforts and future plans to promote the responsible development and use of XR technologies.

Our time in Athens left us enriched with new ideas and important considerations, driving us further in our mission to advance XR technologies responsibly.

The XR4Human at Deep Dive Discussion: Presenting the XR4Human Experience Library

To mark the launch of the XR4Human Experience, Dr. Oliver Schreer and Dr. Faisal Mushtaq participated in the Deep Dive Discussion on LinkedIn, moderated by Michael Barngrover, to introduce the XR4Human Experience Library. During the discussion, the two speakers provided an in-depth look into the Library, explaining its fundamental functions and objectives. They also provided details for the upcoming enhancements aimed at transforming the Library into a dynamic hub for the exchange of knowledge and experience within the European XR ecosystem.

Throughout the session, the speakers engaged with the audience, addressing their questions and encouraging active participation. They emphasized the importance of community contribution
to ensure that the Library effectively serves the diverse needs of the European XR community.

Watch the video here: https://www.youtube.com/watch?v=IzeNmfLlm00

Press release

Launch of the XR4Human Experience Library!

We are delighted to announce the launch of the XR4Human Experience Library!  

At XR4Human, we’ve created an interactive curated library that will showcase eXtended Reality experiences.

The XR4Human Experience Library aims to empower the community by highlighting its commitment to best ethical practices. Within the XR4Human Experience Library, you can explore a variety of XR experiences and draw inspiration from the community. In addition, we invite you to join us in contributing your own XR experiences, fostering a collaborative environment dedicated to pushing the boundaries of immersive technology.

Please click here to read the press release.

Join us at VisPEP 2024

The Project co-coordinator, Prof. Rigmor Baraas will be delivering a keynote speech at the 4th International VisPEP Symposium in Warsaw, Poland, on March 16!

🗓️ Save the Date: March 15–17, 2024

📍 Location: Faculty of Physics, University of Warsaw

Rigmor Baraas’ keynote will focus on the crucial topic of “Ethical and Inclusive Utilization of XR Technologies.” As we navigate the dynamic landscape of Extended Reality (XR), it’s essential to prioritize ethical considerations and ensure inclusivity in its applications.

Join us for an enlightening discussion on the responsible use of XR technologies! 🌐

For registration click here: https://vispep2024.mk-events.pl/registration

XR4Human Forum is here!

Join the conversation on XR4HUMAN and be part of shaping a future where technology serves humanity’s best interests.

The XR4HUMAN Forum is a place for community discussions about the personal and societal risks and opportunities presented by virtual worlds and XR technologies. We invite stakeholders from across Europe and across sectors to join the conversation and share their knowledge and insights. 

XR4HUMAN aims to create a European Code of Conduct for responsible virtual world development and application, guidance for interoperability, a rating system for experiences, and an educational toolbox.

https://community.xr4europe.eu/c/xr4human/9

XR4Human project General Assembly

We’re thrilled to announce the completion of the General Assembly of the XR4Human Project.

Successful General Assembly: The General Assembly of the XR4Human Project was a resounding success, held on October 30-31 at the prestigious Fraunhofer Heinrich Hertz Institute HHI in Berlin.

💡 Unlocking XR Potential: The XR4Human Project has brought together a multinational and transdisciplinary consortium with a common goal – exploring the limitless possibilities of Extended Reality (XR) technologies and providing essential guidance and tools to ensure their equitable, inclusive, and human-centered development.

🔍 Progress and Insights: Over two productive days, we engaged in discussions about our project’s progress, shared groundbreaking insights, and collectively set the stage for our next steps.

🌍 A Commitment to Inclusivity: As we move forward, our unwavering commitment is to continue paving the way for equity and inclusivity in the ever-evolving field of XR technology.

Stay tuned as we bring you more updates on the progress we’re making in the XR4Human Project. The future of XR is bright, and we’re excited to share it with you!

Exciting Update from XR4Human Project!

We are thrilled to announce a significant milestone achieved during our recent public event, signaling the continuous progress of the XR4Human Project.

The XR4Human Project Public Event, which took place on October 31st, was hosted at the impressive facilities of the Fraunhofer Heinrich Hertz Institute HHI. This gathering united a diverse range of stakeholders, fostering thought-provoking discussions centered on the ethical use and development of Extended Reality (XR) technologies.

Our heartfelt thanks go out to all the attendees and esteemed speakers, including Thomas De Bruyne, Muki Kulhan, Theo Karapiperis, Etienne Aucouturier and Lucas Stephane. Their energetic and expert contributions greatly enriched our conversations, expanding our collective understanding of XR’s potential.

We would also like to thank the Fraunhofer Heinrich Hertz Institute HHI and our partner, Oliver Schreer from the institute, for graciously hosting this event. Attendees had the privilege of exploring a fascinating exhibition, visiting the Volumetric Capture Studio, and immersing themselves in an extraordinary XR experience.

To gain a deeper insight into the XR4Human Project and its mission, we invite you to explore our website. Keep up to date with our project by following our dedicated page for more opportunities to actively engage in the ongoing dialogues shaping the future of XR.

The XR4Human public event is coming…

🗓 Date: Tuesday, October 31, 2023

🕒 Time: 14:00 – 21:00 CET

📍 Venue: Fraunhofer Institute for Telecommunications/Showroom Science Tech Space @ HHI, Salzufer 15-16 10587 Berlin, 10587 Berlin, Germany

XR4Human invites you to a transformative event that delves into the profound impacts of Extended Reality (XR) technology while emphasizing ethics, legality, and inclusivity. We believe in XR’s potential to revolutionize industries and lives, but we also recognize the responsibility it carries.

Join us as we explore three critical dimensions:

1️⃣ Ethical Considerations: Discover how XR technology shapes our society and individual rights.

2️⃣ Legal Frameworks: Navigate the intricate legal landscape surrounding XR, ensuring compliance and ethical practice.

3️⃣ Inclusivity in XR: Learn about initiatives to ensure XR benefits all communities, fostering diversity and accessibility.

Don’t miss this unique opportunity to be part of the XR4Human Project Public Event!

🎟 Register for On-Site Participation by October 25, 2023: https://www.eventbrite.be/e/xr4human-public-event-tickets-710192403597?aff=ebdsoporgprofile&keep_tld=1

📲 Register for Online Participation by October 30, 2023: https://www.eventbrite.de/e/xr4human-public-event-online-tickets-731755369007?aff=oddtdtcreator

Join us in shaping the future of XR technology, where innovation meets responsibility!

The XR4Human project at Stereopsia Europe event!

Stereopsia is an international forum dedicated to immersive technologies and content. It is the ultimate gathering of entrepreneurs, investors, content creators, academics, and audiences seeking new voices and fresh perspectives since 2009 https://stereopsia.com/

XR4Human project will participate at the 15th Edition of Stereopsia Europe event which will take place on 18-19-10 October 2023.
The XR4Human project mission is to shape the future of XR technologies in Europe by co-creating living guidance documents on ethical and related policy, regulatory, governance, and interoperability issues of XR technologies.Our project is all about building public trust, fostering acceptance, a strong and competitive European XR ecosystem. By collaborating with experts and stakeholders, we’re shaping the ethical framework for XR.

In addition, an online repository of test cases and an XR rating system will also empower the XR community to make informed decisions about XR technology.
Join us at Stereopsia Europe event, meet our coordinators, prof. Rigmor Baraas and Prof. Rosemarie de la Cruz Bernabe and discover how we’re paving the way for a responsible, innovative, and trusted XR future.
Save the date, and stay tuned for more updates!

Together, let’s shape the future of XR.
Learn more about the Stereopsia EUROPE event which will take place on 18-19-20 October 2023 by clicking here: https://stereopsia.com/event-program/

XR4Human at the ENRIO Pre-congress session!

XR4Human Poster Presentation at ENRIO (European Network of Research Integrity Offices) Pre-congress session!
Thank you to everyone who visited our XR4Human poster and engaged in enriching conversations. Your insights and feedback continue to propel us forward.
As we progress from the Pre-congress to the ENRIO (European Network of Research Integrity Offices) 2023 Congress, we are excited to deepen our connections, learn from experts, and contribute to the wider conversation about research integrity practice and the development of responsible research in Europe.
Stay tuned for more updates as we continue to explore the endless possibilities that equitable, inclusive, and human-centered eXtended reality technologies can provide.

XR ERA: Advancing XR Regulation for Human-centred Development: XR4Human | Recap Meetup #19

The XR4Human valued members, Marco Correa Pérez and Melissa Amorós Lark from LLInC (Leiden Learning & Innovation Centre) shared key insights into the project’s vision and progress.

As they highlighted, XR4Human is not just a project; it’s a collaborative endeavor aimed at empowering stakeholders across the XR landscape. By fostering dialogue between regulators, industry players, academia, and consumers, XR4Human endeavors to establish robust standards that prioritize human well-being while fostering innovation.

User-Centric Development: A Pillar of XR4Human’s Mission

At the heart of XR4Human’s mission lies a commitment to user-centric development. Melissa emphasized the importance of gathering user feedback, regardless of expertise levels, to inform XR development. By incorporating diverse perspectives, XR4Human aims to ensure that XR technologies are not only innovative but also accessible and user-friendly.

Balancing Regulation and Innovation: XR4Human’s Guiding Principle

In addressing concerns about overregulation, Marco underscored XR4Human’s commitment to striking a balance between safeguarding users and fostering innovation. By collaborating with regulatory bodies and industry stakeholders, XR4Human seeks to develop flexible regulatory frameworks that promote responsible XR development while encouraging innovation.

In summary,XR4Human is a collaborative platform for shaping the future of XR. Through strategic partnerships, user-centric development, and a commitment to innovation, XR4Human aims to establish a regulatory framework that fosters public trust, promotes industry growth, and ensures a competitive European XR ecosystem.

We would like to thank XR ERA https://xrera.eu/about/ for hosting this enlightening meetup. Their dedication to fostering collaboration and knowledge exchange within the XR community is invaluable, and we are grateful for the opportunity to share our insights and progress with such an engaged audience.

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