Issues related to Human rights

Dhruv Somayajula, Melissa Amorós Lark (ULEI) 

Summary

Extended Reality (XR) technologies intersect with several fundamental human rights, including privacy, freedom of thought, autonomy, non-discrimination, and mental integrity. As highlighted in D5.1, these rights are increasingly challenged by the immersive, data-intensive, and manipulative potential of XR environments. The ethical review conducted by WP2, complemented by the legal and stakeholder analyses in WP3 and WP5, underscores the urgent need to assess and mitigate risks to individual rights within virtual spaces.

Key Human Rights at Stake:

  • Right to Privacy:
    As XR systems collect vast amounts of biometric and environmental data, the right to privacy is directly threatened. Users and bystanders may be continuously monitored without adequate awareness, especially in public and semi-public settings. This undermines the individual’s ability to control their personal data and maintain boundaries.
  • Freedom of Thought and Mental Integrity:
    Immersive XR environments, particularly when enhanced by AI, can influence user cognition, behaviour, and emotions. This raises concerns about manipulation, especially in marketing, political communication, or gamified platforms. D5.1 points out that these technologies may exploit subconscious responses, thus infringing upon cognitive freedom and mental self-determination.

Autonomy and Consent:
The ability to make autonomous decisions is compromised in XR contexts

  • where consent is obscured or coerced—particularly in hierarchical settings like workplaces or schools. Power imbalances can result in “consent” that is neither informed nor voluntary, violating the individual’s right to autonomy.
  • Right to Equality and Non-Discrimination:
    XR technologies may inadvertently exclude or harm marginalised groups. As D2.1 and D3.1 describe, individuals with disabilities, children, neurodivergent users, and economically disadvantaged populations face barriers to access, representation, and protection in XR. Discrimination can arise both from poor design and from how the systems are deployed and regulated.
  • Protection from Harassment and Abuse:
    Virtual environments introduce risks of identity theft, cyberbullying, and sexual harassment. D5.1 reports incidents of virtual sexual assault, doxing, and targeted abuse, particularly affecting vulnerable populations like children and women. These experiences can be psychologically traumatic due to the immersive nature of XR.

Examples of Violations in Context:

  • Children’s Rights:
    Children are especially vulnerable to XR’s immersive and persuasive power. Issues include inadequate parental consent, exposure to harmful content, and limited regulatory oversight. The lack of age-appropriate design and moderation tools heightens the risk of exploitation and grooming.
  • Rights of Persons with Disabilities:
    Without adaptive interfaces or inclusive design, XR technologies fail to meet accessibility standards. This can systematically exclude people with sensory, motor, or cognitive impairments from educational, professional, or social participation—violating the right to equal access and inclusion.
  • Freedom from Exploitation:
    In sectors like employment or education, XR use for training or monitoring may lead to surveillance and exploitation. Workers or students may be exposed to behavioural tracking, performance evaluation, or profiling, often without genuine recourse or opt-out options.

Structural and Legal Gaps:

  • Current human rights protections are not consistently applied or interpreted in XR contexts.
  • There is a lack of enforceable frameworks that safeguard against rights violations occurring in virtual spaces.
  • Limited awareness and recourse mechanisms reduce the ability of users to defend their rights, especially across jurisdictional boundaries.

Code of Conduct

The XR4Human Code of Conduct sets forth the ethical obligations for developers involved in technological innovation and governance of immersive technologies, including Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), as well as all current and other emerging immersive environments. The Code is designed to ensure that these technologies respect human rights, protect user privacy, promote inclusivity, and safeguard the mental, physical, and social well-being of all users.

1. Learn

Read and become familiar with the XR4Human CoC. Learn by exploring the Educational Toolbox and the publications in the Rating Repository

2. Assess

Conduct a self-assessment of your own XR technology concept via the Ethical Impact Assessment (EIA) and the CoC Compliance Checklist

3. Test and Explore

Test your idea and get new ideas by exploring the Experience Library

4. Share

Reflect on the rating information received after completing your self-assessment to revise and improve your XR concept

This guide provides step-by-step instructions and tools to help you implement the Code of Conduct during your development and deployment processes. The tools provided include:

Compliance Checklist:
To assess adherence with the principles and articles of the Code of Conduct.
Ethical Impact Assessment:
To assess, anticipate, and mitigate the effects of your innovation on users, society, and the environment.
Integration Information:
Instructions on how to compile these tools with associated XR4Human deliverables/documentation and combine them with your own documents in a large language model (LLM) of your choice.