Mapping of Risks and Harms

Cristiana Anca Voinov, Lene A. Hagen, Rigmor C. Baraas, Rosemarie Bernabe, Shereen Cox

Summary

Through the application of qualitative content analysis, thematic categories emerged which were developed into a unique typology of risks comprising of six main themes and 19 sub-themes: 1) health and wellbeing (cognitive, psycho-emotional, socio-relational and physical), 2) autonomy (privacy, self-sovereignty, surveillance, authenticity), 3) epistemic and scientific (epistemic uncertainty, scientific uncertainty, algorithmic imperfection, manipulation), 4) normative (norm violations, rights violations), 5) structural (socio-political, economic/financial, legal), and 6) technical safety and security (security, dual use). A subsidiary aim was to map risk mitigations.

 

 

 

Figure: Typology of risks and corresponding harms of XR technologies

Health and Wellbeing Risks: These include cognitive, psycho-emotional, socio-relational, and physical impacts, with concerns about addiction, anxiety, social isolation, and potential physical injuries.

The primary physical risk is that of cybersickness, sometimes called simulation sickness, where users of immersive XR experience a series of negative symptomatology including, but not limited to nausea, vomiting, eyestrain, disorientation, ataxia, and vertigo. Those using Head Mounted Displays (HMDs) face additional issues with reduced user stability, where balance and orientation may be affected. Use of these devices also has impacts on the visual system, from discomfort, blurred vision, and eye strain (asthenopia), to worsening of stereoacuity and other oculomotor effects. When it comes to HMDs, visual and auditory occlusion may lead to self-injury or collisions with bystanders or objects. HMDs also have a small field of view which contributes to inhibited spatial understanding, compromising a user’s ability to navigate spaces safely. Cognitive risks arise from the fact that Immersive VR has the capacity to convince the brain of new environments, creating sensations similar to real-world experiences and potentially influencing user behavior. These behavioral changes may be confined to virtual space, where individuals adopt traits associated with their avatar representation (the “Proteus effect”), or they may extend beyond VR, shaping actions in the physical world.

Autonomy Risks: Issues such as privacy, self-sovereignty, surveillance, and authenticity were identified, highlighting concerns over biometric data privacy, virtual identity control, and user manipulation.

Epistemic and Scientific Risks: Risks include algorithmic imperfection, manipulation, and uncertainties in epistemic and scientific areas, emphasizing challenges in transparency and potential biases in data interpretation.

Normative Risks: Risks of norm and rights violations are explored, including moral and ethical boundaries potentially compromised by XR technologies.

Structural Risks: Socio-political, economic, and legal risks are mapped, focusing on the effects on labor markets, regulatory gaps, and potential inequities.

Technical Safety and Security Risks: These include hacking, data leaks, and dual-use risks, stressing the importance of secure digital infrastructure and robust cybersecurity practices.

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Code of Conduct

The XR4Human Code of Conduct sets forth the ethical obligations for developers involved in technological innovation and governance of immersive technologies, including Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR), as well as all current and other emerging immersive environments. The Code is designed to ensure that these technologies respect human rights, protect user privacy, promote inclusivity, and safeguard the mental, physical, and social well-being of all users.

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Read and become familiar with the XR4Human CoC. Learn by exploring the Educational Toolbox and the publications (on Ethics, Interoperability & Legal policy) in the Rating Repository

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