XR4Human Code of Conduct Version 1.0Code of Conduct for the Human-Centered and Ethical Development of Immersive Technologies Download Table of Contents: PreambleScopeGuiding PrinciplesArticle 1: User Transparency by DesignArticle 2: Data gathering protection and useArticle 3: Risk Management by DesignArticle 4: Well-being By DesignArticle 5: IdentityArticle 6: Shared SpacesArticle 7: Engagement with Non-Human Resources Preamble This Code of Conduct sets forth the ethical obligations for developers involved in technologicalinnovation and governance of immersive technologies, including Virtual Reality (VR), AugmentedReality (AR), Mixed Reality (MR), as well as all current and other emerging immersive environments.The Code is designed to ensure that these technologies respect human rights, protect user privacy,promote inclusivity, and safeguard the mental, physical, and social well-being of all users. Scope This Code applies to all developers, organizations, and stakeholders involved in the lifecycle ofimmersive technologies. The principles outlined here serve as a guide for creating immersiveexperiences that are ethical, inclusive, safe, and aligned with human rights standards. Guiding Principles Human-Centered Design• Ensure that the needs, values, and well-being of users are guiding considerations in allstages of development.• Ensure immersive technologies enhance user agency, allowing users to make informeddecisions and control their digital interactions.Diversity, Inclusivity, and Accessibility• Design immersive experiences that are inclusive and accessible to as many users aspossible, considering its intended use. Ensure experiences also cater to the special needsof marginalized and vulnerable populations, including people with disabilities and theeconomically disadvantaged.Trustworthiness and Transparency• Maintain transparency throughout the design, development, and deployment ofimmersive technologies, particularly regarding data collection, processing, and usage.• Provide clear and understandable communication about the digital and non-digitalnature of immersive environments.Privacy and Data Governance• Respect user and bystander privacy and implement robust personal data protectionmeasures.• Inform users explicitly and at predefined and reasonable intervals about the collection,usage, and sharing of their data, especially in cases involving third-party providers.Equitability• Strive to ensure that immersive technologies foster fairness and actively avoidreinforcing existing inequities.Safe Experience• Design immersive experiences to prevent harm to users, allowing protection mechanismsagainst manipulation, abuse, and harassment.• Develop and implement content moderation and community guidelines that promotesafe and respectful behaviour.Identity and Right to Anonymity• Allow users to own and control their digital identities, including avatars, both during theirlifetime and after death, with the ability to customize and transport them acrossplatforms, ensuring continuity and interoperability.• Respect user preferences for anonymity.Sustainability• Minimize the environmental impact of immersive technologies, focusing on reducingenergy consumption and waste.Technical Security and Interoperability• Ensure the security of essential technical processes, such as digitally mediating functions,to prevent hijacking and manipulation of the immersive experience by malicious entities.• Foster the development of standards that allow for interoperability between differentplatforms and devices, enabling seamless transitions of digital identities and assetsRisk Management and Moral Dilemma Resolution• Apply procedures for moral dilemma resolution and traceable risk managementprocedures involving all relevant stakeholders Article 1: User Transparency by Design Clear Purpose Statement: Developers should include an easily accessible description of theapplication, its purpose, and features. Developers should specify who the application is designed for,the target demographics, and the specific user needs it addresses, to help users determine if theproduct is suitable for them. Accessibility Limitations: Developers should outline any known limitations related to accessibility.This should be clearly communicated to set appropriate user expectations. Risk Information: Developers should clearly communicate any potential risks or limitationsassociated with the application, especially regarding privacy, data usage, safety, or the reliability offeatures. User Education and Information Sharing: Developers should provide resources or help guides thatoffer additional context, including how specific features operates, to support users. User Data Transparency: Developers must be explicit about what the application does with userdata, if applicable. User Feedback and Problem Reporting: Developers must establish a clear and accessible processfor users to report problems, suggest improvements, or provide feedback on the application. Thisensures ongoing improvement and responsiveness to user needs. Article 2: Data gathering protection and use Designing Privacy-Sensitive Experiences: Privacy as a core consideration should be integrated intoevery phase of design of immersive technologies. Wherever feasible, data should be processed on-device to reduce dependence on cloud-based solutions and minimise exposure to security risks. Respect for Bystanders: Developers must account for the rights to privacy and lawful personal dataprocessing of bystanders who may be inadvertently captured or involved in the immersiveexperiences of others. Developers should take measures to protect bystanders’ privacy and make allreasonable efforts to inform them of any relevant impacts. Empowerment Tools & Information: Communicate clearly and frequently how users’ data is beingused and shared. Provide users with intuitive tools to manage their privacy settings and access toclear information about how their data is being used and shared. Provide in multiple formats,audio/video, and language proficiency levels to be comprehensible to the broadest range of users. Respecting Data Rights: Respect users’ rights to their personal data, including the right to accessand delete their data. Developers must clearly define types of data (personal, sensitive, etc.) and the rights associated with each type. Article 3: Risk Management by Design Risk Management and Communication: Developers must sufficiently assess and mitigate risksrelated to data security, privacy breaches, and vulnerabilities in the immersive technologyexperience. Users should be aware of how their data could be misused or compromised. Risk of Obsolescence: Developers should make all reasonable efforts to extend the horizon ofobsolescence and support schemes for repair, reuse, and recycling. Establishing and adopting standards across industries: Developers should adopt and advanceinteroperability across platforms, systems, processes, workflows, and industries, includingintegration of existing and future standards. They should encourage the use of open and widelysupported file formats and utilize metadata and annotate frameworks that enhance contentdiscovery and accessibility. Promote sustainable practices: Developers should promote sustainable practices in the design,development, and deployment of immersive experiences. Article 4: Well-being By Design Promote & Support Well-being: Developers must design immersive experiences that uphold themental and physical well-being of users. Features such as reminders for breaks and ergonomicallysound designs should be built into the experience. This is to encourage users to engage in healthierbehaviours and time management, such as taking breaks, limiting screen time, avoiding prolongedand/or uncomfortable physical actions, and maintaining awareness of their physical surroundings. Safety Features: Developers should implement features that support user safety. This includestaking reasonable steps to mitigate potential risks associated with overuse, addiction, or physicalstrain (e.g., visual discomfort, muscle or joint strain). Special Protections for Vulnerable Groups: Developers must include special considerations forchildren and other vulnerable persons2 including those with limited digital proficiency, ensuring thatimmersive content is appropriate and fosters a safe and inclusive experience. Article 5: Identity Digital Persona Ownership & Customization: Developers must ensure that users have full controlover their identities and avatars, with the ability to customize and transfer their digital personasacross platforms. Developers should enable users to create digital representations that align withtheir perception of their identity by offering diverse customization options for avatars and digitalpersonas. The users must have the tools to design their avatar with inclusivity in mind, allowing fordiverse self-representation. Special Protections for Children: Developers must include specific safeguards to protect the digitalidentities of children, ensuring that their online presence is secure and free from exploitation. Prevention of Identity Theft: Developers must implement robust security measures to protect usersfrom identity theft, including unauthorized use or replication of their digital personas and avatars.This includes mechanisms such as multi-factor authentication, secure user verification, and alerts forsuspicious activity. Developers are encouraged to follow industry best practices for digital identityprotection and comply with relevant data privacy regulations to safeguard users againstimpersonation and misuse of their digital identities. Appropriate Avatar Customization: Developers should implement safeguards to discourage thecreation of avatars that may be harmful, offensive, or cause distress to others. This includesestablishing standards for avatar customization that discourage extremely unpleasant, grotesque, ordisturbing representations unless they are contextually appropriate. Developers should offer contentmoderation tools, community policies, and reporting features that allow users to flag inappropriateavatars and take corrective action when necessary. Article 6: Shared Spaces Community Guidelines: Developers must establish clear community guidelines for behaviour withinshared immersive spaces. These guidelines must be designed to promote respect, inclusivity, andsafety for all participants. Content Moderation: Developers are responsible for implementing robust moderation tools thatallow for the prevention and removal of abusive or harmful content in shared immersiveenvironments. Private vs. Public Spaces: Developers should design clear distinctions between private and publicspaces within immersive environments, ensuring users understand the implications of engaging ineach type of space. Users should have control over their level of visibility and interaction in sharedenvironments. In public spaces, developers must clearly communicate whether invisible observersare allowed and provide users with the option to opt out or adjust their visibility settings accordingly.This transparency helps users make informed decisions about their participation and privacy inshared digital environments. Transparency of Roles: Developers should clearly and frequently inform users regarding theentities and persons who have authority to make changes, moderate, or control the space, alongwith an accessible history of such actions. Transparency of Experience: Developers should clearly and frequently communicate thedifferences in users’ experience, including but not limited to differences based on users’ accessdevices (e.g., mobile, PC, VR) to ensure all participants are aware of the variations in affordances and experiences. Transparency of Actions: Developers should ensure that actions that may be invisible to otherusers, such as recording or capturing screenshots, are clearly signalled to all users, such as by anavatar holding a camera when taking screenshots of the shared space. Transparency of Digitally Mediated Processes: Developers should always disclose anyaugmentations to users’ representations, such as avatars, animated expressions, filters, or voicemodifications, to maintain users’ trust and awareness of the role played by digital mediation. Article 7: Engagement with Non-Human Resources Altering physical environments: Developers must engage with relevant stakeholders when alteringproperties of the physical environment through augmentation or digitalization. These alterationsshould be respectful and sensitive to the social and cultural contexts of the objects and mitigatepotential risks or threats. Transparency & Traceability: Developers must provide mechanisms that allow users to easilydistinguish between real-world representations and purely digital creations such as AI-driven entities or intermediate representations, ensuring transparency in immersive environments. This includes clear identification of AI agents as non-human entities and disclosing their purpose andcapabilities. Additionally, developers should follow methods for tracing the origins and verifying the permissibility of digital objects within the virtual world. Deployment of Socially-Interactive AI Agents: Developers should assess and address theimpact of socially-interactive AI agents on end-users, promoting supportive, non-exploitativeinteractions that prioritize user well-being. This includes promoting sincere identity by providingclear and understandable communication to the user about the nature of digital identities theyencounter. Users must retain autonomy through explicit consent mechanisms and control overtheir interactions with AI-driven entities. Download as PDF Explore the Rating Repository